GOOSE & STEEL / OUR WORLDS

A LAST STAND WORTH FIGHTING FOR

Skeleton
Siege.

Three heroes. One gate. Your last stand.

The horde is coming. Your heroes fight. You decide when to turn the tide.

MOBILE STRATEGYAUTO-BATTLERIN DEVELOPMENT
I / THE LAST LINE

They fight automatically.
Victory still needs you.

Hold the castle gate against wave after wave of skeletons. Build your team before the battle, read the pressure as it grows, and bring down reinforcements when the line needs them most.

Build your defence Time your support Return stronger
II / YOUR DEFENDERS

A small company.
An enormous responsibility.

Start with the Knight. Recruit the Mage and Ranger.
Bring all three to the fight.

01 / THE FRONT LINE
Knight character render from Skeleton Siege

The Knight

First into the fray. Your starting defender intercepts approaching skeletons and protects the heroes behind him.

Sword, shield & stubborn courage
02 / THE FIREPOWER
Mage character render from Skeleton Siege

The Mage

Recruit a little arcane firepower. Charged fireballs bring powerful, focused damage to a selected enemy.

Charged fireball attacks
03 / THE LONG SHOT
Ranger character render from Skeleton Siege

The Ranger

Keep the pressure on from a distance. Recruit the Ranger to send arrows into the horde from behind your front line.

Long-range bow attacks
III / THE PRESSURE BUILDS

One gate.
No easy waves.

Mixed sieges. Skeleton swarms. Heavy assaults.
And commanders who refuse to fall quietly.

Actual Skeleton Siege development gameplay, showing the Knight, Mage and Ranger fighting the Skeleton Champion in the castle courtyard.
THE SKELETON CHAMPION
01

A line under pressure.

Skeletons approach through multiple lanes. Hold the front line to protect your ranged heroes.

02

A horde with teeth.

Face swarms, armoured heavies and fast runners, with Champions and Warlords at milestone waves.

03

A moment to turn it.

Each reinforcement has its own cooldown. Chain them together or save one for the next push.

IV / YOUR CALL

When the line bends,
change the battle.

LET THE SKY FALL

Arrow Rain

A fast volley to keep the horde under pressure.

Ability guide

The actual Skeleton Siege illustrated campaign scenery, featuring a blue-roofed castle, winding roads and a river.THE KINGDOM
V / THE NEXT ATTEMPT

The gate may fall.
Your progress stays.

Earn Coins and Diamonds through play. Recruit your permanent team, improve damage, attack speed and health, and invest in shared regeneration between waves.

  1. 01

    Strengthen the company.

    Hero recruitment and upgrades carry into your next run.

  2. 02

    Earn your way forward.

    Cleared five-wave milestones become starting checkpoints.

  3. 03

    Face a harder siege.

    Clear Wave 50 to unlock the next campaign tier.

ONE MORE WAVE.

“Just one more run”
has a backbone.

Single-player defence. Permanent progression. A horde that keeps coming.
THE NEXT CHAPTER IS TAKING SHAPE.

The horde can wait.
But not forever.

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