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WILDMERE’S FADING LIGHT

Time of
Castles.

A world to discover. An adventurer to become.

Begin with curiosity. Leave with a story. Find your own path through a medieval world made for adventure.

FANTASY RPGBROWSER PROTOTYPEIN DEVELOPMENT
I / WHERE CURIOSITY LEADS

Not every adventure
starts with a sword.

Sometimes it starts with a path through the trees. A fishing spot. A copper vein. Time of Castles is a medieval fantasy RPG about the adventurer you become along the way.

Explore the world Learn by doing Make your own way
II / THE WILDMERE FIELD GUIDE

The road is calling.
Where will you begin?

Development capture of Wildmere, with blue-roofed castle towers, a town forge and market square.
TOWN & TRADE

Beyond the castle gates.

A walled town of blue roofs, market stalls and working forges. Find the town smelter, seek out its merchants and set out on the roads beyond.

Shops · Smithing · New beginnings
Development capture of an adventurer on a lantern-lined woodland road at the Dark Forest.
FORESTS & FRONTIERS

Take the road less travelled.

Follow lantern-lit paths toward the Dark Forest. Gather wood, discover landmarks and watch the familiar countryside give way to something a little wilder.

Woodcutting · Exploration · Encounters
Development capture of the Westreach countryside mining area.
ORE & OPPORTUNITY

Your next blade starts here.

Mine copper and tin in the countryside workings for your next bronze weapon.

Mining · Materials · The crafting journey
Development capture of the waterside fishing route in Time of Castles.
FISHING & PROVISIONS

A quieter kind of adventure.

Fish by the river and cook provisions for the road ahead.

Fishing · Cooking · Preparation
III / EVERY BLADE HAS A BEGINNING

Before the blade,
there was a stone.

01
COPPER + TIN

Gather

Mine copper and tin at the countryside workings.

02
A BRONZE BAR

Smelt

Combine your ore at the town smelter.

03
YOUR FIRST DAGGER

Forge

Turn a bronze bar into your first dagger at the smithy.

04
MADE BY YOU

Venture out

Equip your blade and head beyond town.

IV / YOUR STORY, IN THE MAKING

A little more skilled.
A little more prepared.
A little further from home.

Grow through what you do. Mine, fish, cook and craft. Choose equipment, develop your combat skills and prepare for the next encounter.

Forge your own gear or buy from the town merchants.

Mining Smithing Fishing Cooking Woodcutting Combat
A knight with a sword and shield beside the river in an earlier Time of Castles development build.
THE NEXT STEP IS YOURS.
A WORLD WORTH TAKING YOUR TIME IN.

Follow your curiosity.
See who you become.

Beyond the market. Past the forge. Out into Wildmere.
THE NEXT CHAPTER IS TAKING SHAPE.

Your adventure
is on the horizon.

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ANOTHER WORLD AWAITSSkeleton Siege