
Beyond the castle gates.
A walled town of blue roofs, market stalls and working forges. Find the town smelter, seek out its merchants and set out on the roads beyond.
Shops · Smithing · New beginnings
WILDMERE’S FADING LIGHT
A world to discover. An adventurer to become.
Begin with curiosity. Leave with a story. Find your own path through a medieval world made for adventure.
Sometimes it starts with a path through the trees. A fishing spot. A copper vein. Time of Castles is a medieval fantasy RPG about the adventurer you become along the way.

A walled town of blue roofs, market stalls and working forges. Find the town smelter, seek out its merchants and set out on the roads beyond.
Shops · Smithing · New beginnings
Follow lantern-lit paths toward the Dark Forest. Gather wood, discover landmarks and watch the familiar countryside give way to something a little wilder.
Woodcutting · Exploration · Encounters
Mine copper and tin in the countryside workings for your next bronze weapon.
Mining · Materials · The crafting journey
Fish by the river and cook provisions for the road ahead.
Fishing · Cooking · PreparationMine copper and tin at the countryside workings.
Combine your ore at the town smelter.
Turn a bronze bar into your first dagger at the smithy.
Equip your blade and head beyond town.
Grow through what you do. Mine, fish, cook and craft. Choose equipment, develop your combat skills and prepare for the next encounter.
Forge your own gear or buy from the town merchants.


Follow your curiosity.
See who you become.